Bored Odin

games that breakthe mold.

One indie dev exploring what happens when you throw out the rulebook and make games that are actually fun. No templates. No formulas. Just pure, unfiltered creativity.

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§ I — Games

Games

Seven experiments pushing the boundaries of what's technically viable and genuinely fun. Raw creativity meets execution. No shortcuts, just pure game development.

  • Plate I

    Queen of Spite

    Hearts roguelike
  • Plate IIcodename

    Gardenia

  • Plate IIIcodename

    Aurora Forge

  • Plate IVcodename

    Silhouette

  • Plate Vcodename

    Hearthlight

  • Plate VIcodename

    Twin Meridian

  • Plate VIIcodename

    Emberwake

Plate I — Now announced

Queen of Spite app icon

Queen of Spite

Classic Hearts, where every hand you rewrite the rules.

A cursed back-room card table. You play the Hearts you already know, but between hands you buy charms that break its rules, dump the Queen of Spades on your rivals and watch their Life crack. The House deals, politely, all night.

Coming to iPhone, iPad & Android

Hearts, made spiteful
Penalty cards are damage. The Queen dump is the big moment.
Rules as loot
Charms, laws, marks and hexes. A new build every run.
One cursed night
Nine hands, House boss hands, last Heart standing.
Friends on the same Wi-Fi
Three to five seats. Bots fill the empty chairs.
  • Queen of Spite screenshot: Dump the Queen. Break their Hearts.
    Fig. 1
  • Queen of Spite screenshot: Buy charms that break the rules.
    Fig. 2
  • Queen of Spite screenshot: Shoot the moon. Everyone else bleeds.
    Fig. 3
  • Queen of Spite screenshot: The stakes climb every act.
    Fig. 4
  • Queen of Spite screenshot: The House always wins. Almost.
    Fig. 5
  • Queen of Spite screenshot: Play friends on the same Wi-Fi.
    Fig. 6

Queen of Spite2026 · pixels, playing cards & spite

Games in Development
VII
Creative Freedom
∞
Dev Breaking Rules
I

Eight Odins2026 · silkscreen on screen

Development Philosophy
“Build in public, fail fast, iterate faster. Every bug is a lesson, every feature is an experiment, and every game is a step toward something that hasn't been done before.”